Interests include modeling and texturing environments, armored/robotic characters and hard surface props for games and real time production. I enjoy complex projects that require thorough attention to detail. I'm a graduate of the University of Washington School of Art and am currently pursuing a certificate in Digital Production at the Gnomon School of Visual Effects, Games and Animation, graduating in June 2025. I can be reached at evan.mcclure31@gmail.com and my latest portfolio can be viewed at https://www.artstation.com/evanrmcclure
Software proficiency: Maya, Zbrush, Unreal Engine, Substance Painter, Substance Designer, Adobe Creative Suite, Unity (C#)