Skills

Software: Maya, Zbrush, Unreal Engine 5, Substance Painter, Substance Designer, Adobe Creative Suite, Unity (C#), Gaea, SpeedTree, Houdini, Nuke, Python

Techniques: Vertex painting, RGBA masking, Trim sheets, Atlases, High to low poly baking, Subdivision topology, Triangulated/Optimized topology, Texel density management, UV unwrapping, Skirting and decals, UE5 Niagara FX, UE5 Blueprinting

Interpersonal: Working collaboratively, Positive attitude, Recieving and giving feedback, Seeking and offering help, Adapting quickly to new techniques, Written and visual storytelling