I'm a 3D artist with the mindset of a producer. I love the challenge of translating concept art, sketches and verbal ideas into high-quality 3D models and textures as well as nailing down the logistics to get the larger product out the door on time. I’m excited about working in a team and building systems for efficient collaboration between disciplines and people.

I graduated from the University of Washington in 2022 with a degree in Interdisciplinary Visual Arts, where I focused on 3D modeling, texturing, and producing on a foundation of traditional art skills. I spent two years working with the Paul G. Allen School of Computer Science and Engineering’s Animation Capstone program, where I taught 3D modeling and texturing while assisting the production of three short films.

I’m currently pursuing a Certificate in Digital Production at the Gnomon School of VFX, Games and Animation. I’m always looking to network, so please reach out!


Software proficiency: Maya, Zbrush, Substance Painter, Adobe Creative Suite, Unity (C#)